With Sophie we did cloth simulations for three episodes of new Hitman.
Mainly I was FX TD/Artist, but as usual tools for simulations need improvements,
so there was a lot to do.
After 5 years aboard Platige Image it’s time for summary.
I did fluid, smoke and destruction simulations, but mostly cloth simulation.
In addition to this, very important was the process of developing and building tools for automatization of simulations
… and now it’s time to capture the wind in own sails
Simulating flying fluids was fun. Just turn off gravity and add force ;]
For exploding fluids, give a lot of force in short periods of time and enjoy.
It’s a good feeling when you can help save somebody’s time, by writing few lines of code.
I prepared setups and simulated clothes for all characters in this animation.
That was not a very complicated project, however the biggest challenge was working on The Witcher at the same time.